Monthly Archives: January 2014

Global Game Jam Hong Kong 2014

Awesome! Everything was just cool!

There are 15 games production came out finally, more than I had expected. All did very well, much better than last year. I was kind of feeling happy and astonished when seeing those talented guys to present their production. All of works were made in 48 hours and some of them were really complete.

The most admirable one is a team called “Trap Runner”. They made a well-designed blog games with a good edited video for the presentation. Skipped all tedious steps and clear sound recording.

Lesson learnt

When everyone holds its own opinion in a team and don’t trust each other’s knowledge, then the discussion cannot carry on because all stucks on arguing and no solution is provided along with the problem means nothing.

Try Try Try before you think there is a correct way to do so

Don’t overvalue or underestimate yourself (I’m really not talented in game design, I’m not interested in because I’m not obsessed with game or game engine, these make a big difference)

獲益良多(1)

在這個講求效率、利益的社會,人很容易被影響而走錯路。小弟今晚獲前輩指點,除了一洗晦氣,重新振作之外,很想把今晚學到的,聽到的寫下來讓自己好好嘴嚼,三五個月後再拿出來看,必然另有一番醍醐味,要知道文章跟酒一樣,放得越久味越香。

自問在大學已頗有一段時間,但依然沒兩招板斧,覺得不是味兒,甚至又開始懷疑自己能力上的不足,是否應轉換跑道,或是老老實實地畢業,找工作然後安安定定地生活就好,始終自己有些先天不足(指身體上)。
但其實犯錯是很平常,看到前輩的成績,與他現在掌握的技術,其實不成正比。

那我現在只是一個學期小小的墮落又算得上甚麼呢?無謂再繼續杞人憂天

有另一位前輩教落,最重要的是:勿忘初衷
我千辛萬苦來香港的目的是?

他又提到自己的戶口經常只有四位數,還要有兩個小數位。要知道人每長大多一點,身上的負擔就重一點,而我這個正直壯年而又不用打工的學生其實是非常幸運,所謂的nothing to lose

除了談心態,談準備,今晚最佳的話題就是失敗例子了。
抄,也不是直接複製,很多中間的營運細節並不清楚,這樣就算抄了idea,也難以維持至break even
重要的是如何實現idea,如何幫用戶解決「單一最核心」問題 (香港最多就是包羅萬有,其實甚麼也沒解決)

9GAG 上年的career talk收多700+ 申請,只有10份收得落手
美國,Junior Programmer US$5000+

打好algo, data struct基礎, 而最重要是Get Your Hands Dirty

Learn fast, and Fail fast …
Make something before you sell your idea